If you want to use horse archers pick a faction with armored horse archers with higher mass, they make for decent melee combatants and can wipe out exposed enemy foot ranged in melee so you don't have to waste ammo or take return fire. They can be effective when supporting other units but will probably get ripped apart if they are used as the front line. Their playstyle also opens them up to eating enemy charges due to their low range and the need to stand still to get their shots off. However, compared to specialized units they have weaker melee stats for their cost and carry lower ammo pools and low damage missiles. Thureos Spears, Royal Peltasts and a few other units are hybrid javelin/melee units. Note that javelins have a hidden bonus vs large and work great as anti cavalry. If you want to use javelins instead look for factions with either decent melee stats on their javelin units (this includes cavalry javelin units) or the ones with either extended ammo pools or hard hitting 41 damage javelins. Good ones of these can also be found as mercenaries in Greece and Syria. For campaign it is helpful to have a faction with access to 150 range archers so you can shoot over walls and rough terrain. Look at the rosters in custom battle and pick a faction you like. What would be the equivalent of a formation like that in Rome 2? An army that HAS infantry in decent numbers to tie up the enemy, and archers / artillery to deal the real damage? Runepriest (mage) with the front or reserve as neededĤ-6x ranged infantry (Quarrelers / Rangers / Thunderers / Irondrakes)Ģ-4x artillery (Grudge Thrower / Bolt Thrower in early game, Firecannon / Organ Gun in lategame) Don't worry, I'm not planning to play with a pure ranged army, rather I would use ranged units as the primary damage dealer while the melee line ties enemies up.Īs an example of what I think a 'balanced' army is, my go-to Dwarf army in Warhammer 2 consists of:Ħx heavy melee infantry (Warriors / Longbeards / Ironbreakers)Ģx shock infantry (Miners / Slayers / Hammerers) The interesting roster is fun though, and they are a good faction to play for a change of pace from the more traditional Hellenistic factions.Figured as much that Classical-era warfare was all about infantry shoving matches. Once you add a couple provinces to your territory, you can snowball rapidly, gobbling up the former Seleucid satrapies with relative ease. Games tend to follow a pretty similar structure, and being located on the edge of the game map makes it almost too easy, as you don’t ever really have to watch your back. It’s what makes every game different and unique though, as the various shifting alliances leads to interesting opportunities that are always different game to game.īactria, to me, is the least fun of the bunch. Pontus and Pergamon can be tricky, as you have to play somewhat opportunistically. If Epirus doesn’t present a major challenge, Athens and Sparta always inevitably betray me after conquering them, so rushing the barbarian kingdoms in Thracia is an absolute must if you want to be prepared for war in Greece. The toughest of these in my opinion is Macedon, their starting position can be pretty tough. Sometimes to add a little challenge to the game, I’ll seek peace with the Seleucids and conquer the rest of northeast Africa and then move into the Arabian peninsula, or go after Greece/Asia Minor. Once Egypt is yours, the game’s basically over at that point as you become unstoppable.Įgypt can be a lot of fun though too, and I like playing various campaigns with them. Egypt is fairly easy to conquer and serves as an excellent breadbasket. In my opinion they have the best unit roster in the game and Syria is an insanely rich province once developed.
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